3D Immersive Ed

Definitions: Immersive’ Wikipedia |WikiAnswers |

Rich White of Greenbush Labs and a developer of EDUSim says,

Teachers have proven through time that they will adopt multimedia and technology for classroom instruction if it (1) extends into their lesson in deep and meaningful ways and (2) is a stable platform with low effort to maintain.  …Once the Cobalt platform is stable and ubiquitous, and Cobalt world development merely involves dropping and arranging models from the (for example) Google 3D warehouse, or students leveraging Sketchup to create their own models, then a legitimate broad scale professional development plan and program can be created to train teachers to leverage this technology inside their classroom with students.

I stress the integration and focus of 3D virtual worlds on the classroom interactive whiteboard. Interactive whiteboards are a relatively low cost solution for involving the entire classroom with immersive technology. …Interactive whiteboards provide a deep learning experience by bringing a directly manipulatable “augmented reality” experience to the 3D virtual objects.

Cobalt’s peer to peer based architecture is perfectly aligned with how school run their networks… and is the ideal architecture for broad scaled 3D virtual world deployment into the classroom. In conclusion I hope it is clear why (1) 3D virtual environments are destined for the classroom on large scale and why (2) Cobalt would be a preferred platform for the large scale deployment.

Global Kids, Inc., in their Best Practices write:

…the workplace of the educator, who may be on a schedule with serious
content to address, need not be in conflict with the playspace of the learner, who wants to
have fun and bring a creative dynamic to their interactions.

I recommend the entire document: virtualworldsined_bestpractices2


Activities:

  1. Get and install Google Sketchup
    Video 1
  2. Go to 3d Warehouse and Search Collections for the term “museums.”
    [in the left side panel click Products–>3D Warehouse]
  3. Scroll the results, choose a model to download and open it in Google SketchUp
  4. Surf the Web for information and images about the museum and its collection… using this info consider how a glocalized web presence could be presented. Import text and images into SketchUp to convey your ideas as a 3D mind map with the museum you downloaded as a centerpiece.
  5. Export a 2D image of your 3D mind map.
  6. Do the EDUSim activity and share your mind map with another group.

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